355 lines
7.9 KiB
Vue
355 lines
7.9 KiB
Vue
<script setup lang="ts">
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import { ref, nextTick, watch, onMounted } from 'vue';
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import { useRoute, useRouter } from 'vue-router';
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import BeltBlock from './BeltBlock.vue';
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import MetalPlate from './MetalPlate.vue';
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import GameHeader from './GameHeader.vue';
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import type { Action, Door, Team } from './models';
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import { apiGetGame, apiGetTeam, apiLetsgo } from './client';
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import { UnauthorizedError } from './UnauthorizedError';
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import WelcomeGameBlock from './WelcomeGameBlock.vue';
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import HeaderText from './HeaderText.vue';
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import MessageCloud from './MessageCloud.vue';
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const router = useRouter();
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const route = useRoute();
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const inputPlace = ref(false)
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const login = ref("")
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const password = ref("")
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const place = ref("")
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const team = ref<Team>({ name: "", actions: [] })
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const actions = ref<Action[]>([])
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const scrollContainer = ref<HTMLDivElement | null>();
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const gameState = ref("STOP")
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const gameStateText = ref("")
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const qrurl = ref("-")
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async function getTeam() {
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let data: Team
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try {
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data = await apiGetTeam(login.value, password.value)
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} catch (error: unknown) {
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if (error instanceof UnauthorizedError) {
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// Действия при 401:
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// Сделать редирект на страницу логина
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router.push('/login');
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} else {
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console.error('Неизвестная ошибка:', error);
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}
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return
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}
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const oldActions = team.value.actions
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team.value = data
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const newActions = team.value?.actions
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newActions.forEach(item => {
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item.isOpen = true
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})
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for (let i = 0; i < actions.value.length; i++) {
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newActions[i].isOpen = oldActions[i].isOpen
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}
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if (actions.value.length !== newActions?.length) {
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actions.value = newActions
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}
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for (let i = 0; i < team.value.actions.length; i++) {
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const element = team.value.actions[i];
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team.value.actions[i].buttons = element.doors.filter((door: Door) => { return door.show })
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}
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}
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async function addAction() {
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inputPlace.value = true
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const placeValue = place.value.trim()
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if (placeValue === "") {
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place.value = ""
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return
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}
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await apiLetsgo(login.value, password.value, placeValue)
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place.value = ""
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}
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const scrollToBottom = async (behavior: ScrollBehavior = 'smooth'): Promise<void> => {
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await nextTick();
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if (scrollContainer.value) {
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scrollContainer.value.scrollTo({
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top: scrollContainer.value.scrollHeight,
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behavior
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});
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}
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};
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async function getGame() {
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qrurl.value = location.href
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const data = await apiGetGame(login.value, password.value)
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gameState.value = data.state
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if (data.state === "NEW") {
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gameStateText.value = "Игра ещё не началась"
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}
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if (data.state === "RUN") {
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gameStateText.value = ""
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}
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if (data.state === "STOP") {
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gameStateText.value = "Игра остановлена"
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}
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}
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// Автоматическая прокрутка при изменении items
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watch(actions, () => {
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if (inputPlace.value === false) {
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return
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}
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scrollToBottom();
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inputPlace.value = false
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}, { deep: true });
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let intervalId = 0
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onMounted(() => {
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login.value = sessionStorage.getItem("teamId") || ""
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password.value = sessionStorage.getItem("password") || ""
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if (login.value == "") {
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login.value = route.query["name"]?.toString() || ""
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password.value = route.query["password"]?.toString() || ""
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sessionStorage.setItem("teamId", login.value)
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sessionStorage.setItem("password", password.value)
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}
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getTeam()
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intervalId = setInterval(() => {
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getTeam()
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getGame()
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}, 2000);
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router.beforeEach((to, from, next) => {
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clearInterval(intervalId);
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next();
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});
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});
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</script>
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<template>
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<div class="body-custom">
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<GameHeader></GameHeader>
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<!-- Форма ввода -->
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<div class="form-custom">
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<BeltBlock class="game-input-form">
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<MetalPlate class="controller-metal controller-metal-left"></MetalPlate>
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<MetalPlate class="controller-metal controller-metal-right"></MetalPlate>
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<div class="center-block-custom">
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<form @submit.prevent="addAction">
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<div class="controller">
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<div class="game-input">
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<div class="game-input-run-left"></div>
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<input id="run" class="game-input-run" v-model="place" type="text" placeholder="Место назначения"
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:disabled="gameState !== 'RUN'">
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</div>
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<div class="game-button-run-shadow"></div>
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<button class="game-button-run" type="submit" :disabled="gameState !== 'RUN'">
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<HeaderText>Поехали</HeaderText>
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</button>
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</div>
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</form>
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</div>
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</BeltBlock>
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</div>
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<!-- Действия -->
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<div class="messages-block" ref="scrollContainer">
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<div class="center-block-custom">
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<div v-if="!team || !team.actions.length">
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<div class="center-message">
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<WelcomeGameBlock :qrurl="qrurl" :team="team.name"></WelcomeGameBlock>
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</div>
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</div>
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<div v-else>
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<div v-for="action in team.actions" :key="action.id">
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<MessageCloud :action="action" :gameState="gameState" :login="login" :password="password"></MessageCloud>
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</div>
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</div>
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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.body-custom {
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font-size: medium;
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height: calc(100vh - 100px);
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background-color: gray;
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}
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.form-custom {
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position: fixed;
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bottom: 0;
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left: 0;
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width: 100%;
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color: white;
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z-index: 1000;
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}
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.game-input-form {
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height: 76px;
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position: relative;
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z-index: 1000;
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}
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.game-input-form-shadow {
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height: 90px;
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width: 120%;
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left: -10%;
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top: 3px;
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position: absolute;
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box-shadow: 0px -5px 10px black;
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z-index: 9;
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background-color: black;
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}
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.messages-block {
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top: 95px;
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height: calc(100dvh - 100px - 76px);
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overflow-y: auto;
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scrollbar-width: none;
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position: relative;
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padding: 5px 0 15px 0;
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}
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@media (min-width: 1025px) {
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.center-block-custom {
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width: 700px;
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margin: 0 auto;
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}
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}
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.center-message {
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height: calc(100dvh - 140px);
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}
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.team-name-block {
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margin-right: 10px;
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width: 50px;
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height: 40px;
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font-family: a_OldTyper;
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}
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.text-middle-wrapper {
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position: relative;
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height: 100%;
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}
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.text-middle-wrapper p {
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position: absolute;
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top: 50%;
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left: 50%;
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margin-right: -50%;
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transform: translate(-50%, -50%)
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}
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.text-truncate {
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text-align: center;
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white-space: nowrap;
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/* Запрещаем перенос текста */
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overflow: hidden;
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/* Обрезаем все, что не помещается */
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text-overflow: ellipsis;
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/* Добавляем троеточие */
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font-size: medium;
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}
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.controller {
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display: flex;
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}
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.game-button-run {
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background-image: url("@/assets/button.png");
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background-size: cover;
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font-size: 1.5em;
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position: absolute;
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right: 10px;
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top: -5px;
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height: 80px;
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width: 155px;
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border: 0;
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background-color: transparent;
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margin: 0;
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padding: 0;
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}
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.game-button-run-shadow {
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position: absolute;
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right: 10px;
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top: -5px;
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height: 80px;
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width: 150px;
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box-shadow: -5px 5px 10px black;
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}
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.game-button-run:hover {
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/* TODO */
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}
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.game-button-run:disabled {
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/* TODO */
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}
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.game-input {
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position: relative;
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top: 14px;
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left: 25px;
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height: 50px;
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width: calc(100% - 150px - 50px);
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}
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.game-input-run-left {
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height: 50px;
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width: 25px;
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position: absolute;
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left: 0px;
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background-image: url("@/assets/input_left.png");
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background-size: cover;
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}
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.game-input-run {
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height: 100%;
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width: 100%;
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margin-left: 15px;
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padding-left: 12px;
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background-image: url("@/assets/input_center.png");
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background-size: cover;
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border: 0;
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font-size: 18px;
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font-family: a_OldTyper;
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}
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.game-input-run::placeholder {
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color: #333333;
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}
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.game-input-run:focus {
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border: 0;
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outline: none;
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}
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.controller-metal {
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width: 30px;
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height: calc(100% + 2px);
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position: absolute;
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top: -1px;
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}
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.controller-metal-left {
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left: -15px;
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}
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.controller-metal-right {
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right: -15px;
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}
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</style>
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