add pooling for game

This commit is contained in:
2026-08-01 16:46:41 +07:00
parent a71c1c9f6d
commit f8b4b6c6a8
5 changed files with 34 additions and 4 deletions
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+2 -2
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@@ -5,8 +5,8 @@
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Вечерний детектив</title>
<script type="module" crossorigin src="/assets/index-BHUjMe8A.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-BFjIFT0o.css">
<script type="module" crossorigin src="/assets/index-DZUsBN6M.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-hPvau_ng.css">
</head>
<body>
<div id="app"></div>
+5
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@@ -8,6 +8,7 @@ import { ref } from 'vue';
import { useRoute } from 'vue-router';
import PlaceBlock from '@/components/PlaceBlock.vue'
import GameInputForm from '@/components/GameInputForm.vue'
import { useSimplePolling } from '@/composables/useSimplePolling';
const client = getAuthClient()
const message = useMessage()
@@ -63,6 +64,10 @@ type AdvancedPlace = {
place: Place;
mode: string;
}
useSimplePolling(() => {
getStory()
}, 2000);
</script>
<template>
+25
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@@ -0,0 +1,25 @@
import { ref, onMounted, onUnmounted } from 'vue';
export function useSimplePolling(callback: () => void, interval = 5000) {
const isActive = ref(true);
let timerId: number | null = null;
const start = () => {
isActive.value = true;
callback();
timerId = window.setInterval(callback, interval);
};
const stop = () => {
isActive.value = false;
if (timerId) {
clearInterval(timerId);
timerId = null;
}
};
onMounted(start);
onUnmounted(stop);
return { isActive, start, stop };
}