generated from VLADIMIR/template
add games operations
This commit is contained in:
@@ -0,0 +1,32 @@
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package app
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import (
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"evening_detective_server/internal/services/game_service"
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"evening_detective_server/proto"
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"google.golang.org/protobuf/types/known/timestamppb"
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)
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func mapGame(
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o *game_service.Game,
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) *proto.Game {
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return &proto.Game{
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Id: int32(o.ID),
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Name: o.Name,
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Description: o.Description,
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StartAt: timestamppb.New(o.StartAt),
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Status: o.Status,
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Scenario: mapScenario(o.Scenario),
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Teams: mapTeams(o.Teams),
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}
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}
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func mapGames(
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o []*game_service.Game,
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) []*proto.Game {
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res := make([]*proto.Game, 0, len(o))
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for _, item := range o {
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res = append(res, mapGame(item))
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}
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return res
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}
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+115
-4
@@ -6,6 +6,7 @@ import (
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"evening_detective_server/internal/modules/processor_jwt"
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"evening_detective_server/internal/modules/roles"
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"evening_detective_server/internal/services/file_service"
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"evening_detective_server/internal/services/game_service"
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"evening_detective_server/internal/services/scenarios_service"
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"evening_detective_server/internal/services/ui_service"
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"evening_detective_server/internal/services/users_service"
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@@ -23,6 +24,7 @@ type server struct {
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uiService *ui_service.UiService
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fileService *file_service.FileService
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scenarioService *scenarios_service.ScenarioService
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gameService *game_service.GameService
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}
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func NewServer(
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@@ -30,12 +32,14 @@ func NewServer(
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uiService *ui_service.UiService,
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fileService *file_service.FileService,
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scenarioService *scenarios_service.ScenarioService,
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gameService *game_service.GameService,
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) proto.EveningDetectiveServerServer {
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return &server{
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usersService: usersService,
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uiService: uiService,
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fileService: fileService,
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scenarioService: scenarioService,
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gameService: gameService,
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}
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}
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@@ -167,10 +171,7 @@ func (s *server) DeleteUserRole(ctx context.Context, req *proto.DeleteUserRoleRe
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return &proto.DeleteUserRoleRsp{}, nil
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}
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func (s *server) GetPermissions(
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ctx context.Context,
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req *proto.GetPermissionsReq,
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) (*proto.GetPermissionsRsp, error) {
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func (s *server) GetPermissions(ctx context.Context, req *proto.GetPermissionsReq) (*proto.GetPermissionsRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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permissions := s.uiService.GetPermissions(claims.Roles)
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return &proto.GetPermissionsRsp{
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@@ -427,3 +428,113 @@ func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScena
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return &proto.DeleteScenarioPlaceRsp{}, nil
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}
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func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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if req.StartAt == nil {
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return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
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}
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id, err := s.gameService.AddGame(
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ctx,
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req.Name,
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req.Description,
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req.StartAt.AsTime(),
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req.ScenarioId,
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)
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if err != nil {
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return &proto.AddGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.AddGameRsp{
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Id: int32(id),
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}, nil
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}
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func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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err := s.gameService.DeleteGame(
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ctx,
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int(req.Id),
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)
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if err != nil {
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return &proto.DeleteGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.DeleteGameRsp{}, nil
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}
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func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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game, err := s.gameService.GetGame(ctx, int(req.Id))
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if err != nil {
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return &proto.GetGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.GetGameRsp{
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Game: mapGame(game),
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}, nil
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}
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func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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games, err := s.gameService.GetGames(ctx)
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if err != nil {
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return &proto.GetGamesRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.GetGamesRsp{
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Games: mapGames(games),
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}, nil
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}
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func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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if req.StartAt == nil {
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return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
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}
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err := s.gameService.UpdateGame(
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ctx,
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int(req.Id),
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req.Name,
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req.Description,
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req.StartAt.AsTime(),
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req.ScenarioId,
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)
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if err != nil {
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return &proto.UpdateGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.UpdateGameRsp{}, nil
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}
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@@ -18,6 +18,9 @@ func mapScenarios(o []*scenarios_service.Scenario) []*proto.Scenario {
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}
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func mapScenario(o *scenarios_service.Scenario) *proto.Scenario {
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if o == nil {
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return nil
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}
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var publishedAt *timestamppb.Timestamp
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if o.PublishedAt != nil {
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publishedAt = timestamppb.New(*o.PublishedAt)
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@@ -0,0 +1,25 @@
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package app
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import (
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"evening_detective_server/internal/services/game_service"
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"evening_detective_server/proto"
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)
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func mapTeam(
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o *game_service.Team,
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) *proto.Team {
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return &proto.Team{
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Id: int32(o.ID),
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Name: o.Name,
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}
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}
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func mapTeams(
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o []*game_service.Team,
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) []*proto.Team {
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res := make([]*proto.Team, 0, len(o))
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for _, item := range o {
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res = append(res, mapTeam(item))
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}
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return res
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}
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@@ -20,6 +20,7 @@ func NewGenerator(length int) IPasswordGenerator {
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}
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func (g *generator) Generate() (string, error) {
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return "1", nil
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password := make([]byte, g.length)
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for i := range password {
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num, err := rand.Int(rand.Reader, big.NewInt(int64(len(charset))))
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@@ -0,0 +1,16 @@
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package repos
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import (
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"time"
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)
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type Game struct {
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ID int
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Name string
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Description string
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StartAt time.Time
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Status string
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ScenarioId int
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Scenario *Scenario
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Teams []*Team
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}
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@@ -0,0 +1,179 @@
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package games_repo
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import (
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"context"
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"errors"
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"evening_detective_server/internal/repos"
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"time"
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"github.com/jackc/pgx/v5"
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"github.com/jackc/pgx/v5/pgxpool"
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)
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var (
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ErrGameNotFound = errors.New("Игра не найдена")
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)
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type GamesRepo struct {
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pool *pgxpool.Pool
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}
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func NewGamesRepo(pool *pgxpool.Pool) *GamesRepo {
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return &GamesRepo{
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pool: pool,
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}
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}
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func (r *GamesRepo) AddGame(
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ctx context.Context,
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name string,
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description string,
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startAt time.Time,
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scenarioId int32,
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) (int, error) {
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id := 0
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err := r.pool.QueryRow(
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ctx,
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`INSERT INTO games (name, description, start_at, scenario_id)
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VALUES ($1, $2, $3, $4)
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RETURNING id`,
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name,
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description,
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startAt,
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scenarioId,
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).Scan(&id)
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if err != nil {
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return 0, err
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}
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return id, nil
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}
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func (r *GamesRepo) GetGameByID(
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ctx context.Context,
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id int,
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) (*repos.Game, error) {
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game := &repos.Game{}
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row := r.pool.QueryRow(
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ctx,
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`SELECT
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games.id,
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games.name,
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games.description,
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games.start_at,
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games.status,
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games.scenario_id
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FROM games
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WHERE id = $1`,
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id,
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)
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err := row.Scan(
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&game.ID,
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&game.Name,
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&game.Description,
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&game.StartAt,
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&game.Status,
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&game.ScenarioId,
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)
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if err != nil {
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if errors.Is(err, pgx.ErrNoRows) {
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return nil, ErrGameNotFound
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}
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return nil, err
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}
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return game, nil
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}
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func (r *GamesRepo) DeleteGameByID(
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ctx context.Context,
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id int,
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) error {
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tag, err := r.pool.Exec(
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ctx,
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`DELETE FROM games
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WHERE id = $1`,
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id,
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)
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if err != nil {
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return err
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}
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if tag.RowsAffected() == 0 {
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return ErrGameNotFound
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}
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return nil
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}
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func (r *GamesRepo) GetGames(
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ctx context.Context,
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) ([]*repos.Game, error) {
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rows, err := r.pool.Query(
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ctx,
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`SELECT
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games.id,
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games.name,
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games.description,
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games.start_at,
|
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games.status
|
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FROM games
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ORDER BY created_at DESC`,
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)
|
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if err != nil {
|
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return nil, err
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}
|
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defer rows.Close()
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var games []*repos.Game
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for rows.Next() {
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game := &repos.Game{}
|
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err := rows.Scan(
|
||||
&game.ID,
|
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&game.Name,
|
||||
&game.Description,
|
||||
&game.StartAt,
|
||||
&game.Status,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
games = append(games, game)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return games, nil
|
||||
}
|
||||
|
||||
func (r *GamesRepo) UpdateGame(
|
||||
ctx context.Context,
|
||||
id int,
|
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name string,
|
||||
description string,
|
||||
startAt time.Time,
|
||||
scenarioId int32,
|
||||
) error {
|
||||
tag, err := r.pool.Exec(
|
||||
ctx,
|
||||
`UPDATE games
|
||||
SET
|
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name = $1,
|
||||
description = $2,
|
||||
start_at = $3,
|
||||
scenario_id = $4,
|
||||
updated_at = NOW()
|
||||
WHERE id = $5`,
|
||||
name,
|
||||
description,
|
||||
startAt,
|
||||
scenarioId,
|
||||
id,
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if tag.RowsAffected() == 0 {
|
||||
return ErrGameNotFound
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -23,13 +23,13 @@ func NewScenariosRepo(pool *pgxpool.Pool) *ScenariosRepo {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) AddScenario(
|
||||
func (r *ScenariosRepo) AddScenario(
|
||||
ctx context.Context,
|
||||
name string,
|
||||
authorId int,
|
||||
) (int, error) {
|
||||
id := 0
|
||||
err := s.pool.QueryRow(
|
||||
err := r.pool.QueryRow(
|
||||
ctx,
|
||||
`INSERT INTO scenarios (name, author_id)
|
||||
VALUES ($1, $2)
|
||||
@@ -44,11 +44,11 @@ func (s *ScenariosRepo) AddScenario(
|
||||
return id, nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) GetScenariosByAuthorID(
|
||||
func (r *ScenariosRepo) GetScenariosByAuthorID(
|
||||
ctx context.Context,
|
||||
authorId int,
|
||||
) ([]*repos.Scenario, error) {
|
||||
rows, err := s.pool.Query(
|
||||
rows, err := r.pool.Query(
|
||||
ctx,
|
||||
`SELECT
|
||||
scenarios.id,
|
||||
@@ -103,11 +103,11 @@ func (s *ScenariosRepo) GetScenariosByAuthorID(
|
||||
return scenarios, nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) GetScenariosByStatus(
|
||||
func (r *ScenariosRepo) GetScenariosByStatus(
|
||||
ctx context.Context,
|
||||
status string,
|
||||
) ([]*repos.Scenario, error) {
|
||||
rows, err := s.pool.Query(
|
||||
rows, err := r.pool.Query(
|
||||
ctx,
|
||||
`SELECT
|
||||
scenarios.id,
|
||||
@@ -162,14 +162,14 @@ func (s *ScenariosRepo) GetScenariosByStatus(
|
||||
return scenarios, nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) GetScenarioByID(
|
||||
func (r *ScenariosRepo) GetScenarioByID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) (*repos.Scenario, error) {
|
||||
scenario := &repos.Scenario{
|
||||
Author: &repos.User{},
|
||||
}
|
||||
row := s.pool.QueryRow(
|
||||
row := r.pool.QueryRow(
|
||||
ctx,
|
||||
`SELECT
|
||||
scenarios.id,
|
||||
@@ -213,14 +213,14 @@ func (s *ScenariosRepo) GetScenarioByID(
|
||||
return scenario, nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) UpdateScenarioByID(
|
||||
func (r *ScenariosRepo) UpdateScenarioByID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
name string,
|
||||
description string,
|
||||
image string,
|
||||
) error {
|
||||
tag, err := s.pool.Exec(
|
||||
tag, err := r.pool.Exec(
|
||||
ctx,
|
||||
`UPDATE scenarios
|
||||
SET
|
||||
@@ -243,12 +243,12 @@ func (s *ScenariosRepo) UpdateScenarioByID(
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) UpdateScenarioStatusByID(
|
||||
func (r *ScenariosRepo) UpdateScenarioStatusByID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
status string,
|
||||
) error {
|
||||
tag, err := s.pool.Exec(
|
||||
tag, err := r.pool.Exec(
|
||||
ctx,
|
||||
`UPDATE scenarios
|
||||
SET
|
||||
@@ -268,11 +268,11 @@ func (s *ScenariosRepo) UpdateScenarioStatusByID(
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) DeleteScenarioByID(
|
||||
func (r *ScenariosRepo) DeleteScenarioByID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) error {
|
||||
tag, err := s.pool.Exec(
|
||||
tag, err := r.pool.Exec(
|
||||
ctx,
|
||||
`UPDATE scenarios
|
||||
SET
|
||||
@@ -289,12 +289,12 @@ func (s *ScenariosRepo) DeleteScenarioByID(
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) GetStoryByScenarioID(
|
||||
func (r *ScenariosRepo) GetStoryByScenarioID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) (string, error) {
|
||||
story := ""
|
||||
row := s.pool.QueryRow(
|
||||
row := r.pool.QueryRow(
|
||||
ctx,
|
||||
`SELECT
|
||||
scenario
|
||||
@@ -315,12 +315,12 @@ func (s *ScenariosRepo) GetStoryByScenarioID(
|
||||
return story, nil
|
||||
}
|
||||
|
||||
func (s *ScenariosRepo) UpdateStoryByScenarioID(
|
||||
func (r *ScenariosRepo) UpdateStoryByScenarioID(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
story string,
|
||||
) error {
|
||||
tag, err := s.pool.Exec(
|
||||
tag, err := r.pool.Exec(
|
||||
ctx,
|
||||
`UPDATE scenarios
|
||||
SET
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
package repos
|
||||
|
||||
type Team struct {
|
||||
ID int
|
||||
Name string
|
||||
Password string
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package teams_repo
|
||||
|
||||
import (
|
||||
"context"
|
||||
"evening_detective_server/internal/repos"
|
||||
|
||||
"github.com/jackc/pgx/v5/pgxpool"
|
||||
)
|
||||
|
||||
type TeamsRepo struct {
|
||||
pool *pgxpool.Pool
|
||||
}
|
||||
|
||||
func NewTeamsRepo(pool *pgxpool.Pool) *TeamsRepo {
|
||||
return &TeamsRepo{
|
||||
pool: pool,
|
||||
}
|
||||
}
|
||||
|
||||
func (r *TeamsRepo) GetTeamsByGameID(
|
||||
ctx context.Context,
|
||||
gameId int,
|
||||
) ([]*repos.Team, error) {
|
||||
rows, err := r.pool.Query(
|
||||
ctx,
|
||||
`SELECT
|
||||
scenarios.id,
|
||||
scenarios.name,
|
||||
scenarios.description,
|
||||
scenarios.image,
|
||||
scenarios.scenario,
|
||||
users.id,
|
||||
users.username,
|
||||
scenarios.status,
|
||||
scenarios.updated_at,
|
||||
scenarios.created_at,
|
||||
scenarios.published_at
|
||||
FROM scenarios
|
||||
LEFT JOIN users on scenarios.author_id = users.id
|
||||
WHERE scenarios.author_id = $1 and is_deleted = FALSE
|
||||
ORDER BY created_at DESC`,
|
||||
gameId,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
var teams []*repos.Team
|
||||
for rows.Next() {
|
||||
team := &repos.Team{}
|
||||
err := rows.Scan(
|
||||
&team.ID,
|
||||
&team.Name,
|
||||
&team.Password,
|
||||
)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
teams = append(teams, team)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return teams, nil
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package game_service
|
||||
|
||||
import (
|
||||
"evening_detective_server/internal/services/scenarios_service"
|
||||
"time"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
ID int
|
||||
Name string
|
||||
Description string
|
||||
StartAt time.Time
|
||||
Status string
|
||||
Scenario *scenarios_service.Scenario
|
||||
Teams []*Team
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
package game_service
|
||||
|
||||
import (
|
||||
"evening_detective_server/internal/repos"
|
||||
"evening_detective_server/internal/services/scenarios_service"
|
||||
)
|
||||
|
||||
func mapGame(
|
||||
o *repos.Game,
|
||||
domain string,
|
||||
) *Game {
|
||||
return &Game{
|
||||
ID: o.ID,
|
||||
Name: o.Name,
|
||||
Description: o.Description,
|
||||
StartAt: o.StartAt,
|
||||
Status: o.Status,
|
||||
Scenario: scenarios_service.MapScenarioLight(o.Scenario, domain),
|
||||
Teams: mapTeams(o.Teams),
|
||||
}
|
||||
}
|
||||
|
||||
func mapGames(
|
||||
o []*repos.Game,
|
||||
domain string,
|
||||
) []*Game {
|
||||
res := make([]*Game, 0, len(o))
|
||||
for _, item := range o {
|
||||
res = append(res, mapGame(item, domain))
|
||||
}
|
||||
return res
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
package game_service
|
||||
|
||||
import (
|
||||
"context"
|
||||
"evening_detective_server/internal/repos/games_repo"
|
||||
"evening_detective_server/internal/repos/scenarios_repo"
|
||||
"evening_detective_server/internal/repos/teams_repo"
|
||||
"time"
|
||||
)
|
||||
|
||||
type GameService struct {
|
||||
gamesRepo *games_repo.GamesRepo
|
||||
teamsRepo *teams_repo.TeamsRepo
|
||||
scenariosRepo *scenarios_repo.ScenariosRepo
|
||||
domain string
|
||||
}
|
||||
|
||||
func NewGameService(
|
||||
gamesRepo *games_repo.GamesRepo,
|
||||
teamsRepo *teams_repo.TeamsRepo,
|
||||
scenariosRepo *scenarios_repo.ScenariosRepo,
|
||||
domain string,
|
||||
) *GameService {
|
||||
return &GameService{
|
||||
gamesRepo: gamesRepo,
|
||||
teamsRepo: teamsRepo,
|
||||
scenariosRepo: scenariosRepo,
|
||||
domain: domain,
|
||||
}
|
||||
}
|
||||
|
||||
func (s *GameService) AddGame(
|
||||
ctx context.Context,
|
||||
name string,
|
||||
description string,
|
||||
startAt time.Time,
|
||||
scenarioId int32,
|
||||
) (int, error) {
|
||||
id, err := s.gamesRepo.AddGame(ctx, name, description, startAt, scenarioId)
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
return id, nil
|
||||
}
|
||||
|
||||
func (s *GameService) GetGame(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) (*Game, error) {
|
||||
game, err := s.gamesRepo.GetGameByID(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
scenario, err := s.scenariosRepo.GetScenarioByID(ctx, game.ScenarioId)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
game.Scenario = scenario
|
||||
teams, err := s.teamsRepo.GetTeamsByGameID(ctx, id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
game.Teams = teams
|
||||
return mapGame(game, s.domain), nil
|
||||
}
|
||||
|
||||
func (s *GameService) DeleteGame(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
) error {
|
||||
return s.gamesRepo.DeleteGameByID(ctx, id)
|
||||
}
|
||||
|
||||
func (s *GameService) GetGames(
|
||||
ctx context.Context,
|
||||
) ([]*Game, error) {
|
||||
games, err := s.gamesRepo.GetGames(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return mapGames(games, s.domain), nil
|
||||
}
|
||||
|
||||
func (s *GameService) UpdateGame(
|
||||
ctx context.Context,
|
||||
id int,
|
||||
name string,
|
||||
description string,
|
||||
startAt time.Time,
|
||||
scenarioId int32,
|
||||
) error {
|
||||
return s.gamesRepo.UpdateGame(ctx, id, name, description, startAt, scenarioId)
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package game_service
|
||||
|
||||
type Team struct {
|
||||
ID int
|
||||
Name string
|
||||
Password string
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package game_service
|
||||
|
||||
import "evening_detective_server/internal/repos"
|
||||
|
||||
func mapTeam(
|
||||
o *repos.Team,
|
||||
) *Team {
|
||||
return &Team{
|
||||
ID: o.ID,
|
||||
Name: o.Name,
|
||||
Password: o.Password,
|
||||
}
|
||||
}
|
||||
|
||||
func mapTeams(
|
||||
o []*repos.Team,
|
||||
) []*Team {
|
||||
res := make([]*Team, 0, len(o))
|
||||
for _, item := range o {
|
||||
res = append(res, mapTeam(item))
|
||||
}
|
||||
return res
|
||||
}
|
||||
@@ -12,7 +12,7 @@ func mapScenariosLight(
|
||||
) []*Scenario {
|
||||
res := make([]*Scenario, 0, len(o))
|
||||
for _, item := range o {
|
||||
res = append(res, mapScenarioLight(item, domain))
|
||||
res = append(res, MapScenarioLight(item, domain))
|
||||
}
|
||||
return res
|
||||
}
|
||||
@@ -32,10 +32,13 @@ func mapScenarios(
|
||||
return res, nil
|
||||
}
|
||||
|
||||
func mapScenarioLight(
|
||||
func MapScenarioLight(
|
||||
o *repos.Scenario,
|
||||
domain string,
|
||||
) *Scenario {
|
||||
if o == nil {
|
||||
return nil
|
||||
}
|
||||
return &Scenario{
|
||||
ID: o.ID,
|
||||
Name: o.Name,
|
||||
@@ -55,7 +58,7 @@ func mapScenario(
|
||||
o *repos.Scenario,
|
||||
domain string,
|
||||
) (*Scenario, error) {
|
||||
scenario := mapScenarioLight(o, domain)
|
||||
scenario := MapScenarioLight(o, domain)
|
||||
story, err := mapStory(o.Scenario, domain)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
|
||||
@@ -75,7 +75,7 @@ func (s *ScenarioService) GetScenarioByID(
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return mapScenarioLight(scenario, s.domain), nil
|
||||
return MapScenarioLight(scenario, s.domain), nil
|
||||
}
|
||||
|
||||
func (s *ScenarioService) UpdateScenarioByID(
|
||||
|
||||
Reference in New Issue
Block a user