generated from VLADIMIR/template
add games operations
This commit is contained in:
+115
-4
@@ -6,6 +6,7 @@ import (
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"evening_detective_server/internal/modules/processor_jwt"
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"evening_detective_server/internal/modules/roles"
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"evening_detective_server/internal/services/file_service"
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"evening_detective_server/internal/services/game_service"
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"evening_detective_server/internal/services/scenarios_service"
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"evening_detective_server/internal/services/ui_service"
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"evening_detective_server/internal/services/users_service"
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@@ -23,6 +24,7 @@ type server struct {
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uiService *ui_service.UiService
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fileService *file_service.FileService
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scenarioService *scenarios_service.ScenarioService
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gameService *game_service.GameService
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}
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func NewServer(
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@@ -30,12 +32,14 @@ func NewServer(
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uiService *ui_service.UiService,
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fileService *file_service.FileService,
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scenarioService *scenarios_service.ScenarioService,
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gameService *game_service.GameService,
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) proto.EveningDetectiveServerServer {
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return &server{
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usersService: usersService,
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uiService: uiService,
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fileService: fileService,
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scenarioService: scenarioService,
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gameService: gameService,
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}
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}
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@@ -167,10 +171,7 @@ func (s *server) DeleteUserRole(ctx context.Context, req *proto.DeleteUserRoleRe
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return &proto.DeleteUserRoleRsp{}, nil
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}
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func (s *server) GetPermissions(
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ctx context.Context,
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req *proto.GetPermissionsReq,
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) (*proto.GetPermissionsRsp, error) {
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func (s *server) GetPermissions(ctx context.Context, req *proto.GetPermissionsReq) (*proto.GetPermissionsRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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permissions := s.uiService.GetPermissions(claims.Roles)
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return &proto.GetPermissionsRsp{
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@@ -427,3 +428,113 @@ func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScena
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return &proto.DeleteScenarioPlaceRsp{}, nil
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}
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func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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if req.StartAt == nil {
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return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
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}
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id, err := s.gameService.AddGame(
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ctx,
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req.Name,
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req.Description,
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req.StartAt.AsTime(),
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req.ScenarioId,
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)
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if err != nil {
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return &proto.AddGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.AddGameRsp{
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Id: int32(id),
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}, nil
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}
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func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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err := s.gameService.DeleteGame(
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ctx,
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int(req.Id),
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)
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if err != nil {
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return &proto.DeleteGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.DeleteGameRsp{}, nil
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}
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func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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game, err := s.gameService.GetGame(ctx, int(req.Id))
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if err != nil {
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return &proto.GetGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.GetGameRsp{
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Game: mapGame(game),
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}, nil
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}
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func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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games, err := s.gameService.GetGames(ctx)
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if err != nil {
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return &proto.GetGamesRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.GetGamesRsp{
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Games: mapGames(games),
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}, nil
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}
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func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
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claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
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if !roles.HasRole(claims, roles.Organizer) {
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return nil, status.Errorf(codes.PermissionDenied, "permission denied")
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}
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if req.StartAt == nil {
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return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
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}
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err := s.gameService.UpdateGame(
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ctx,
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int(req.Id),
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req.Name,
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req.Description,
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req.StartAt.AsTime(),
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req.ScenarioId,
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)
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if err != nil {
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return &proto.UpdateGameRsp{
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Error: err.Error(),
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}, nil
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}
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return &proto.UpdateGameRsp{}, nil
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}
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