add games operations

This commit is contained in:
2026-07-26 22:38:33 +07:00
parent cf32a6114f
commit 6fc19833d3
24 changed files with 2430 additions and 96 deletions
+190
View File
@@ -46,6 +46,11 @@ const (
EveningDetectiveServer_AddScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddScenarioPlace"
EveningDetectiveServer_UpdateScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateScenarioPlace"
EveningDetectiveServer_DeleteScenarioPlace_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteScenarioPlace"
EveningDetectiveServer_AddGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddGame"
EveningDetectiveServer_GetGames_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGames"
EveningDetectiveServer_GetGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGame"
EveningDetectiveServer_UpdateGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateGame"
EveningDetectiveServer_DeleteGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteGame"
)
// EveningDetectiveServerClient is the client API for EveningDetectiveServer service.
@@ -78,6 +83,11 @@ type EveningDetectiveServerClient interface {
AddScenarioPlace(ctx context.Context, in *AddScenarioPlaceReq, opts ...grpc.CallOption) (*AddScenarioPlaceRsp, error)
UpdateScenarioPlace(ctx context.Context, in *UpdateScenarioPlaceReq, opts ...grpc.CallOption) (*UpdateScenarioPlaceRsp, error)
DeleteScenarioPlace(ctx context.Context, in *DeleteScenarioPlaceReq, opts ...grpc.CallOption) (*DeleteScenarioPlaceRsp, error)
AddGame(ctx context.Context, in *AddGameReq, opts ...grpc.CallOption) (*AddGameRsp, error)
GetGames(ctx context.Context, in *GetGamesReq, opts ...grpc.CallOption) (*GetGamesRsp, error)
GetGame(ctx context.Context, in *GetGameReq, opts ...grpc.CallOption) (*GetGameRsp, error)
UpdateGame(ctx context.Context, in *UpdateGameReq, opts ...grpc.CallOption) (*UpdateGameRsp, error)
DeleteGame(ctx context.Context, in *DeleteGameReq, opts ...grpc.CallOption) (*DeleteGameRsp, error)
}
type eveningDetectiveServerClient struct {
@@ -348,6 +358,56 @@ func (c *eveningDetectiveServerClient) DeleteScenarioPlace(ctx context.Context,
return out, nil
}
func (c *eveningDetectiveServerClient) AddGame(ctx context.Context, in *AddGameReq, opts ...grpc.CallOption) (*AddGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(AddGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_AddGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) GetGames(ctx context.Context, in *GetGamesReq, opts ...grpc.CallOption) (*GetGamesRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetGamesRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_GetGames_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) GetGame(ctx context.Context, in *GetGameReq, opts ...grpc.CallOption) (*GetGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(GetGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_GetGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) UpdateGame(ctx context.Context, in *UpdateGameReq, opts ...grpc.CallOption) (*UpdateGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(UpdateGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_UpdateGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) DeleteGame(ctx context.Context, in *DeleteGameReq, opts ...grpc.CallOption) (*DeleteGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DeleteGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_DeleteGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
// EveningDetectiveServerServer is the server API for EveningDetectiveServer service.
// All implementations must embed UnimplementedEveningDetectiveServerServer
// for forward compatibility.
@@ -378,6 +438,11 @@ type EveningDetectiveServerServer interface {
AddScenarioPlace(context.Context, *AddScenarioPlaceReq) (*AddScenarioPlaceRsp, error)
UpdateScenarioPlace(context.Context, *UpdateScenarioPlaceReq) (*UpdateScenarioPlaceRsp, error)
DeleteScenarioPlace(context.Context, *DeleteScenarioPlaceReq) (*DeleteScenarioPlaceRsp, error)
AddGame(context.Context, *AddGameReq) (*AddGameRsp, error)
GetGames(context.Context, *GetGamesReq) (*GetGamesRsp, error)
GetGame(context.Context, *GetGameReq) (*GetGameRsp, error)
UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error)
DeleteGame(context.Context, *DeleteGameReq) (*DeleteGameRsp, error)
mustEmbedUnimplementedEveningDetectiveServerServer()
}
@@ -466,6 +531,21 @@ func (UnimplementedEveningDetectiveServerServer) UpdateScenarioPlace(context.Con
func (UnimplementedEveningDetectiveServerServer) DeleteScenarioPlace(context.Context, *DeleteScenarioPlaceReq) (*DeleteScenarioPlaceRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteScenarioPlace not implemented")
}
func (UnimplementedEveningDetectiveServerServer) AddGame(context.Context, *AddGameReq) (*AddGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method AddGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) GetGames(context.Context, *GetGamesReq) (*GetGamesRsp, error) {
return nil, status.Error(codes.Unimplemented, "method GetGames not implemented")
}
func (UnimplementedEveningDetectiveServerServer) GetGame(context.Context, *GetGameReq) (*GetGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method GetGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) DeleteGame(context.Context, *DeleteGameReq) (*DeleteGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) mustEmbedUnimplementedEveningDetectiveServerServer() {
}
func (UnimplementedEveningDetectiveServerServer) testEmbeddedByValue() {}
@@ -956,6 +1036,96 @@ func _EveningDetectiveServer_DeleteScenarioPlace_Handler(srv interface{}, ctx co
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_AddGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(AddGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).AddGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_AddGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).AddGame(ctx, req.(*AddGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_GetGames_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGamesReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).GetGames(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_GetGames_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).GetGames(ctx, req.(*GetGamesReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_GetGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(GetGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).GetGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_GetGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).GetGame(ctx, req.(*GetGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_UpdateGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(UpdateGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).UpdateGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_UpdateGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).UpdateGame(ctx, req.(*UpdateGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_DeleteGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).DeleteGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_DeleteGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).DeleteGame(ctx, req.(*DeleteGameReq))
}
return interceptor(ctx, in, info, handler)
}
// EveningDetectiveServer_ServiceDesc is the grpc.ServiceDesc for EveningDetectiveServer service.
// It's only intended for direct use with grpc.RegisterService,
// and not to be introspected or modified (even as a copy)
@@ -1067,6 +1237,26 @@ var EveningDetectiveServer_ServiceDesc = grpc.ServiceDesc{
MethodName: "DeleteScenarioPlace",
Handler: _EveningDetectiveServer_DeleteScenarioPlace_Handler,
},
{
MethodName: "AddGame",
Handler: _EveningDetectiveServer_AddGame_Handler,
},
{
MethodName: "GetGames",
Handler: _EveningDetectiveServer_GetGames_Handler,
},
{
MethodName: "GetGame",
Handler: _EveningDetectiveServer_GetGame_Handler,
},
{
MethodName: "UpdateGame",
Handler: _EveningDetectiveServer_UpdateGame_Handler,
},
{
MethodName: "DeleteGame",
Handler: _EveningDetectiveServer_DeleteGame_Handler,
},
},
Streams: []grpc.StreamDesc{},
Metadata: "main.proto",