Files
evening_detective_server/internal/services/game_service/service.go
T
2026-08-01 01:49:58 +07:00

268 lines
6.7 KiB
Go

package game_service
import (
"context"
"evening_detective_server/internal/modules/cleaner"
"evening_detective_server/internal/modules/password_generator"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos/actions_repo"
"evening_detective_server/internal/repos/applications_repo"
"evening_detective_server/internal/repos/games_repo"
"evening_detective_server/internal/repos/scenarios_repo"
"evening_detective_server/internal/repos/teams_repo"
"evening_detective_server/internal/services/scenarios_service"
"time"
)
type GameService struct {
gamesRepo *games_repo.GamesRepo
teamsRepo *teams_repo.TeamsRepo
scenariosRepo *scenarios_repo.ScenariosRepo
scenarioService *scenarios_service.ScenarioService
domain string
passwordGenerator password_generator.IPasswordGenerator
storyteller storytelling.IStory
actionsRepo *actions_repo.ActionsRepo
applicationsRepo *applications_repo.ApplicationsRepo
cleaner cleaner.ICleaner
}
func NewGameService(
gamesRepo *games_repo.GamesRepo,
teamsRepo *teams_repo.TeamsRepo,
scenariosRepo *scenarios_repo.ScenariosRepo,
scenarioService *scenarios_service.ScenarioService,
domain string,
passwordGenerator password_generator.IPasswordGenerator,
storyteller storytelling.IStory,
actionsRepo *actions_repo.ActionsRepo,
applicationsRepo *applications_repo.ApplicationsRepo,
cleaner cleaner.ICleaner,
) *GameService {
return &GameService{
gamesRepo: gamesRepo,
teamsRepo: teamsRepo,
scenariosRepo: scenariosRepo,
scenarioService: scenarioService,
domain: domain,
passwordGenerator: passwordGenerator,
storyteller: storyteller,
actionsRepo: actionsRepo,
applicationsRepo: applicationsRepo,
cleaner: cleaner,
}
}
func (s *GameService) AddGame(
ctx context.Context,
name string,
description string,
startAt time.Time,
scenarioId int32,
) (int, error) {
id, err := s.gamesRepo.AddGame(ctx, name, description, startAt, scenarioId)
if err != nil {
return 0, err
}
return id, nil
}
func (s *GameService) GetGame(
ctx context.Context,
id int,
) (*Game, error) {
game, err := s.gamesRepo.GetGameByID(ctx, id)
if err != nil {
return nil, err
}
scenario, err := s.scenariosRepo.GetScenarioByID(ctx, game.ScenarioId)
if err != nil {
return nil, err
}
game.Scenario = scenario
teams, err := s.teamsRepo.GetTeamsByGameID(ctx, id)
if err != nil {
return nil, err
}
game.Teams = teams
res := mapGame(game, s.domain)
teamIds := make([]int, 0, len(game.Teams))
for _, team := range game.Teams {
teamIds = append(teamIds, team.ID)
}
actionsCountByTeamIDs, err := s.actionsRepo.GetActionsCountByTeamIDs(ctx, teamIds)
if err != nil {
return nil, err
}
needApplicationsByTeamIDs, err := s.applicationsRepo.GetApplicationsByTeamIDsAndState(ctx, teamIds, "need")
if err != nil {
return nil, err
}
for _, team := range res.Teams {
team.ActionsCount = actionsCountByTeamIDs[team.ID]
team.Applications = mapApplications(needApplicationsByTeamIDs[team.ID])
}
return res, nil
}
func (s *GameService) DeleteGame(
ctx context.Context,
id int,
) error {
return s.gamesRepo.DeleteGameByID(ctx, id)
}
func (s *GameService) GetGames(
ctx context.Context,
) ([]*Game, error) {
games, err := s.gamesRepo.GetGames(ctx)
if err != nil {
return nil, err
}
return mapGames(games, s.domain), nil
}
func (s *GameService) UpdateGame(
ctx context.Context,
id int,
name string,
description string,
startAt time.Time,
scenarioId int32,
) error {
return s.gamesRepo.UpdateGame(ctx, id, name, description, startAt, scenarioId)
}
func (s *GameService) AddTeam(
ctx context.Context,
creatorId int,
gameId int,
name string,
) (*Team, error) {
game, err := s.gamesRepo.GetGameByID(ctx, gameId)
if err != nil {
return nil, err
}
password, err := s.passwordGenerator.Generate()
if err != nil {
return nil, err
}
id, err := s.teamsRepo.AddTeam(ctx, creatorId, gameId, name, game.ScenarioId, password)
if err != nil {
return nil, err
}
return &Team{
ID: id,
Password: password,
}, nil
}
func (s *GameService) UpdateTeam(ctx context.Context, teamId int, name string) error {
return s.teamsRepo.UpdateTeam(ctx, teamId, name)
}
func (s *GameService) DeleteTeam(ctx context.Context, teamId int) error {
return s.teamsRepo.DeleteTeam(ctx, teamId)
}
func (s *GameService) GiveTeamApplications(ctx context.Context, teamId int, name string) error {
return s.applicationsRepo.UpdateApplicationStatus(ctx, teamId, name, "done")
}
func (s *GameService) GetTeamActions(ctx context.Context, teamId int, password string) (*storytelling.Story, error) {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return nil, err
}
if team.Password != password {
return nil, teams_repo.ErrTeamNotFound
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return nil, err
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, team.ScenarioId)
if err != nil {
return nil, err
}
return s.storyteller.GetStory(scenario.Story, actions), nil
}
func (s *GameService) AddTeamAction(ctx context.Context, teamId int, password string, actionCode string) error {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return err
}
if team.Password != password {
return teams_repo.ErrTeamNotFound
}
_, err = s.actionsRepo.AddAction(ctx, teamId, actionCode)
if err != nil {
return err
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return err
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, team.ScenarioId)
if err != nil {
return err
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
for _, application := range lastPlace.Applications {
_, err := s.applicationsRepo.AddApplication(ctx, teamId, s.cleaner.ClearText(application.Name), application.Image)
if err != nil {
return err
}
}
return nil
}
func (s *GameService) DeleteLastTeamAction(ctx context.Context, teamId int) error {
team, err := s.teamsRepo.GetTeamByID(ctx, teamId)
if err != nil {
return err
}
actions, err := s.actionsRepo.GetActionsByTeamID(ctx, teamId)
if err != nil {
return err
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, team.ScenarioId)
if err != nil {
return err
}
teamStory := s.storyteller.GetStory(scenario.Story, actions)
lastPlace := teamStory.Places[len(teamStory.Places)-1]
for _, application := range lastPlace.Applications {
if err := s.applicationsRepo.DeleteApplicationByTeamIdAndName(ctx, teamId, application.Name); err != nil {
return err
}
}
return s.actionsRepo.DeleteLastActionByTeamId(ctx, teamId)
}