Files
evening_detective_server/internal/services/scenarios_service/service.go
T
2026-07-24 01:08:09 +07:00

153 lines
3.2 KiB
Go

package scenarios_service
import (
"context"
"errors"
"evening_detective_server/internal/modules/storytelling"
"evening_detective_server/internal/repos/scenarios_repo"
)
type ScenarioService struct {
scenariosRepo *scenarios_repo.ScenariosRepo
domain string
}
func NewScenarioService(
scenariosRepo *scenarios_repo.ScenariosRepo,
domain string,
) *ScenarioService {
return &ScenarioService{
scenariosRepo: scenariosRepo,
domain: domain,
}
}
func (s *ScenarioService) AddScenario(
ctx context.Context,
name string,
authorId int,
) (int, error) {
id, err := s.scenariosRepo.AddScenario(ctx, name, authorId)
if err != nil {
return 0, err
}
return id, nil
}
func (s *ScenarioService) GetScenariosByAuthorID(
ctx context.Context,
authorId int,
) ([]*Scenario, error) {
scenarios, err := s.scenariosRepo.GetScenariosByAuthorID(ctx, authorId)
if err != nil {
return nil, err
}
return mapScenarios(scenarios, s.domain)
}
func (s *ScenarioService) GetScenarioByID(
ctx context.Context,
id int,
) (*Scenario, error) {
scenario, err := s.scenariosRepo.GetScenarioByID(ctx, id)
if err != nil {
return nil, err
}
return mapScenario(scenario, s.domain)
}
func (s *ScenarioService) UpdateScenarioByID(
ctx context.Context,
id int,
name string,
description string,
image string,
) error {
return s.scenariosRepo.UpdateScenarioByID(ctx, id, name, description, image)
}
func (s *ScenarioService) DeleteScenarioByID(
ctx context.Context,
id int,
) error {
return s.scenariosRepo.DeleteScenarioByID(ctx, id)
}
func (s *ScenarioService) AddScenarioPlace(
ctx context.Context,
id int,
place *storytelling.Place,
) error {
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
story.Places = append(
[]*storytelling.Place{place},
story.Places...,
)
return s.updateStory(ctx, id, story)
}
func (s *ScenarioService) UpdateScenarioPlace(
ctx context.Context,
id int,
code string,
place *storytelling.Place,
) error {
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
for i := range story.Places {
if story.Places[i].Code == code {
story.Places[i] = place
break
}
}
return s.updateStory(ctx, id, story)
}
func (s *ScenarioService) DeleteScenarioPlace(
ctx context.Context,
id int,
code string,
) error {
story, err := s.getStory(ctx, id)
if err != nil {
return err
}
for i := range story.Places {
if story.Places[i].Code == code {
story.Places = append(story.Places[:i], story.Places[i+1:]...)
break
}
}
return s.updateStory(ctx, id, story)
}
func (s *ScenarioService) getStory(ctx context.Context, id int) (*storytelling.Story, error) {
storyString, err := s.scenariosRepo.GetStoryByScenarioID(ctx, id)
if err != nil {
return nil, err
}
return mapStory(storyString, s.domain)
}
func (s *ScenarioService) updateStory(ctx context.Context, id int, story *storytelling.Story) error {
mapCodes := map[string]struct{}{}
for _, place := range story.Places {
mapCodes[place.Code] = struct{}{}
}
if len(mapCodes) != len(story.Places) {
return errors.New("Такой код точки уже существует")
}
storyString, err := convertStory(story, s.domain)
if err != nil {
return err
}
return s.scenariosRepo.UpdateStoryByScenarioID(ctx, id, storyString)
}