add game statuses

This commit is contained in:
2026-08-04 00:46:33 +07:00
parent 2492910e01
commit ae3a8c809f
9 changed files with 1446 additions and 125 deletions
+64
View File
@@ -539,6 +539,70 @@ func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*pro
return &proto.UpdateGameRsp{}, nil
}
func (s *server) StartGame(ctx context.Context, req *proto.StartGameReq) (*proto.StartGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.StartGame(ctx, int(req.Id))
if err != nil {
return &proto.StartGameRsp{
Error: err.Error(),
}, nil
}
return &proto.StartGameRsp{}, nil
}
func (s *server) PauseGame(ctx context.Context, req *proto.PauseGameReq) (*proto.PauseGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.PauseGame(ctx, int(req.Id))
if err != nil {
return &proto.PauseGameRsp{
Error: err.Error(),
}, nil
}
return &proto.PauseGameRsp{}, nil
}
func (s *server) FinishGame(ctx context.Context, req *proto.FinishGameReq) (*proto.FinishGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.FinishGame(ctx, int(req.Id))
if err != nil {
return &proto.FinishGameRsp{
Error: err.Error(),
}, nil
}
return &proto.FinishGameRsp{}, nil
}
func (s *server) ResetGame(ctx context.Context, req *proto.ResetGameReq) (*proto.ResetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.ResetGame(ctx, int(req.Id))
if err != nil {
return &proto.ResetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.ResetGameRsp{}, nil
}
func (s *server) AddTeam(ctx context.Context, req *proto.AddTeamReq) (*proto.AddTeamRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) && !roles.HasRole(claims, roles.Author) {
+80
View File
@@ -177,3 +177,83 @@ func (r *GamesRepo) UpdateGame(
}
return nil
}
func (r *GamesRepo) StartGame(ctx context.Context, id int) error {
tag, err := r.pool.Exec(
ctx,
`UPDATE games
SET
status = 'run',
start_at = NOW(),
updated_at = NOW()
WHERE id = $1`,
id,
)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrGameNotFound
}
return nil
}
func (r *GamesRepo) PauseGame(ctx context.Context, id int) error {
tag, err := r.pool.Exec(
ctx,
`UPDATE games
SET
status = 'pause',
updated_at = NOW()
WHERE id = $1`,
id,
)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrGameNotFound
}
return nil
}
func (r *GamesRepo) FinishGame(ctx context.Context, id int) error {
tag, err := r.pool.Exec(
ctx,
`UPDATE games
SET
status = 'finish',
ended_at = NOW(),
updated_at = NOW()
WHERE id = $1`,
id,
)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrGameNotFound
}
return nil
}
func (r *GamesRepo) ResetGame(ctx context.Context, id int) error {
tag, err := r.pool.Exec(
ctx,
`UPDATE games
SET
status = 'draft',
started_at = DEFAULT,
ended_at = DEFAULT,
updated_at = NOW()
WHERE id = $1`,
id,
)
if err != nil {
return err
}
if tag.RowsAffected() == 0 {
return ErrGameNotFound
}
return nil
}
+16
View File
@@ -148,6 +148,22 @@ func (s *GameService) UpdateGame(
return s.gamesRepo.UpdateGame(ctx, id, name, description, startAt, scenarioId)
}
func (s *GameService) StartGame(ctx context.Context, id int) error {
return s.gamesRepo.StartGame(ctx, id)
}
func (s *GameService) PauseGame(ctx context.Context, id int) error {
return s.gamesRepo.PauseGame(ctx, id)
}
func (s *GameService) FinishGame(ctx context.Context, id int) error {
return s.gamesRepo.FinishGame(ctx, id)
}
func (s *GameService) ResetGame(ctx context.Context, id int) error {
return s.gamesRepo.ResetGame(ctx, id)
}
func (s *GameService) AddTeam(
ctx context.Context,
creatorId int,