add game statuses

This commit is contained in:
2026-08-04 00:46:33 +07:00
parent 2492910e01
commit ae3a8c809f
9 changed files with 1446 additions and 125 deletions
+152
View File
@@ -50,6 +50,10 @@ const (
EveningDetectiveServer_GetGames_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGames"
EveningDetectiveServer_GetGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/GetGame"
EveningDetectiveServer_UpdateGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateGame"
EveningDetectiveServer_StartGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/StartGame"
EveningDetectiveServer_PauseGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/PauseGame"
EveningDetectiveServer_FinishGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/FinishGame"
EveningDetectiveServer_ResetGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/ResetGame"
EveningDetectiveServer_DeleteGame_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/DeleteGame"
EveningDetectiveServer_AddTeam_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/AddTeam"
EveningDetectiveServer_UpdateTeam_FullMethodName = "/crabs.evening_detective_server.EveningDetectiveServer/UpdateTeam"
@@ -94,6 +98,10 @@ type EveningDetectiveServerClient interface {
GetGames(ctx context.Context, in *GetGamesReq, opts ...grpc.CallOption) (*GetGamesRsp, error)
GetGame(ctx context.Context, in *GetGameReq, opts ...grpc.CallOption) (*GetGameRsp, error)
UpdateGame(ctx context.Context, in *UpdateGameReq, opts ...grpc.CallOption) (*UpdateGameRsp, error)
StartGame(ctx context.Context, in *StartGameReq, opts ...grpc.CallOption) (*StartGameRsp, error)
PauseGame(ctx context.Context, in *PauseGameReq, opts ...grpc.CallOption) (*PauseGameRsp, error)
FinishGame(ctx context.Context, in *FinishGameReq, opts ...grpc.CallOption) (*FinishGameRsp, error)
ResetGame(ctx context.Context, in *ResetGameReq, opts ...grpc.CallOption) (*ResetGameRsp, error)
DeleteGame(ctx context.Context, in *DeleteGameReq, opts ...grpc.CallOption) (*DeleteGameRsp, error)
AddTeam(ctx context.Context, in *AddTeamReq, opts ...grpc.CallOption) (*AddTeamRsp, error)
UpdateTeam(ctx context.Context, in *UpdateTeamReq, opts ...grpc.CallOption) (*UpdateTeamRsp, error)
@@ -412,6 +420,46 @@ func (c *eveningDetectiveServerClient) UpdateGame(ctx context.Context, in *Updat
return out, nil
}
func (c *eveningDetectiveServerClient) StartGame(ctx context.Context, in *StartGameReq, opts ...grpc.CallOption) (*StartGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(StartGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_StartGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) PauseGame(ctx context.Context, in *PauseGameReq, opts ...grpc.CallOption) (*PauseGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(PauseGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_PauseGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) FinishGame(ctx context.Context, in *FinishGameReq, opts ...grpc.CallOption) (*FinishGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(FinishGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_FinishGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) ResetGame(ctx context.Context, in *ResetGameReq, opts ...grpc.CallOption) (*ResetGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(ResetGameRsp)
err := c.cc.Invoke(ctx, EveningDetectiveServer_ResetGame_FullMethodName, in, out, cOpts...)
if err != nil {
return nil, err
}
return out, nil
}
func (c *eveningDetectiveServerClient) DeleteGame(ctx context.Context, in *DeleteGameReq, opts ...grpc.CallOption) (*DeleteGameRsp, error) {
cOpts := append([]grpc.CallOption{grpc.StaticMethod()}, opts...)
out := new(DeleteGameRsp)
@@ -526,6 +574,10 @@ type EveningDetectiveServerServer interface {
GetGames(context.Context, *GetGamesReq) (*GetGamesRsp, error)
GetGame(context.Context, *GetGameReq) (*GetGameRsp, error)
UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error)
StartGame(context.Context, *StartGameReq) (*StartGameRsp, error)
PauseGame(context.Context, *PauseGameReq) (*PauseGameRsp, error)
FinishGame(context.Context, *FinishGameReq) (*FinishGameRsp, error)
ResetGame(context.Context, *ResetGameReq) (*ResetGameRsp, error)
DeleteGame(context.Context, *DeleteGameReq) (*DeleteGameRsp, error)
AddTeam(context.Context, *AddTeamReq) (*AddTeamRsp, error)
UpdateTeam(context.Context, *UpdateTeamReq) (*UpdateTeamRsp, error)
@@ -634,6 +686,18 @@ func (UnimplementedEveningDetectiveServerServer) GetGame(context.Context, *GetGa
func (UnimplementedEveningDetectiveServerServer) UpdateGame(context.Context, *UpdateGameReq) (*UpdateGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method UpdateGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) StartGame(context.Context, *StartGameReq) (*StartGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method StartGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) PauseGame(context.Context, *PauseGameReq) (*PauseGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method PauseGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) FinishGame(context.Context, *FinishGameReq) (*FinishGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method FinishGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) ResetGame(context.Context, *ResetGameReq) (*ResetGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method ResetGame not implemented")
}
func (UnimplementedEveningDetectiveServerServer) DeleteGame(context.Context, *DeleteGameReq) (*DeleteGameRsp, error) {
return nil, status.Error(codes.Unimplemented, "method DeleteGame not implemented")
}
@@ -1220,6 +1284,78 @@ func _EveningDetectiveServer_UpdateGame_Handler(srv interface{}, ctx context.Con
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_StartGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(StartGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).StartGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_StartGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).StartGame(ctx, req.(*StartGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_PauseGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(PauseGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).PauseGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_PauseGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).PauseGame(ctx, req.(*PauseGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_FinishGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(FinishGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).FinishGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_FinishGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).FinishGame(ctx, req.(*FinishGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_ResetGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(ResetGameReq)
if err := dec(in); err != nil {
return nil, err
}
if interceptor == nil {
return srv.(EveningDetectiveServerServer).ResetGame(ctx, in)
}
info := &grpc.UnaryServerInfo{
Server: srv,
FullMethod: EveningDetectiveServer_ResetGame_FullMethodName,
}
handler := func(ctx context.Context, req interface{}) (interface{}, error) {
return srv.(EveningDetectiveServerServer).ResetGame(ctx, req.(*ResetGameReq))
}
return interceptor(ctx, in, info, handler)
}
func _EveningDetectiveServer_DeleteGame_Handler(srv interface{}, ctx context.Context, dec func(interface{}) error, interceptor grpc.UnaryServerInterceptor) (interface{}, error) {
in := new(DeleteGameReq)
if err := dec(in); err != nil {
@@ -1491,6 +1627,22 @@ var EveningDetectiveServer_ServiceDesc = grpc.ServiceDesc{
MethodName: "UpdateGame",
Handler: _EveningDetectiveServer_UpdateGame_Handler,
},
{
MethodName: "StartGame",
Handler: _EveningDetectiveServer_StartGame_Handler,
},
{
MethodName: "PauseGame",
Handler: _EveningDetectiveServer_PauseGame_Handler,
},
{
MethodName: "FinishGame",
Handler: _EveningDetectiveServer_FinishGame_Handler,
},
{
MethodName: "ResetGame",
Handler: _EveningDetectiveServer_ResetGame_Handler,
},
{
MethodName: "DeleteGame",
Handler: _EveningDetectiveServer_DeleteGame_Handler,