Files
evening_detective_server/internal/app/server.go
T
2026-07-26 22:38:33 +07:00

541 lines
14 KiB
Go

package app
import (
"context"
"evening_detective_server/internal/modules/file_storage"
"evening_detective_server/internal/modules/processor_jwt"
"evening_detective_server/internal/modules/roles"
"evening_detective_server/internal/services/file_service"
"evening_detective_server/internal/services/game_service"
"evening_detective_server/internal/services/scenarios_service"
"evening_detective_server/internal/services/ui_service"
"evening_detective_server/internal/services/users_service"
proto "evening_detective_server/proto"
"google.golang.org/genproto/googleapis/api/httpbody"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
type server struct {
proto.UnsafeEveningDetectiveServerServer
usersService *users_service.UsersService
uiService *ui_service.UiService
fileService *file_service.FileService
scenarioService *scenarios_service.ScenarioService
gameService *game_service.GameService
}
func NewServer(
usersService *users_service.UsersService,
uiService *ui_service.UiService,
fileService *file_service.FileService,
scenarioService *scenarios_service.ScenarioService,
gameService *game_service.GameService,
) proto.EveningDetectiveServerServer {
return &server{
usersService: usersService,
uiService: uiService,
fileService: fileService,
scenarioService: scenarioService,
gameService: gameService,
}
}
func (s *server) Ping(_ context.Context, _ *proto.PingReq) (*proto.PingRsp, error) {
return &proto.PingRsp{}, nil
}
func (s *server) Echo(_ context.Context, req *proto.EchoReq) (*proto.EchoRsp, error) {
return &proto.EchoRsp{Text: req.Text}, nil
}
func (s *server) Signup(ctx context.Context, req *proto.SignupReq) (*proto.SignupRsp, error) {
err := s.usersService.AddUser(ctx, req.Username, req.Email)
if err != nil {
return &proto.SignupRsp{
Error: err.Error(),
}, nil
}
return &proto.SignupRsp{}, nil
}
func (s *server) RefreshPassword(ctx context.Context, req *proto.RefreshPasswordReq) (*proto.RefreshPasswordRsp, error) {
err := s.usersService.RefreshPassword(ctx, req.Email)
if err != nil {
return &proto.RefreshPasswordRsp{
Error: err.Error(),
}, nil
}
return &proto.RefreshPasswordRsp{}, nil
}
func (s *server) Login(ctx context.Context, req *proto.LoginReq) (*proto.LoginRsp, error) {
accessToken, refreshToken, err := s.usersService.Login(ctx, req.Email, req.Password)
if err != nil {
return &proto.LoginRsp{
Error: err.Error(),
}, nil
}
return &proto.LoginRsp{
AccessToken: accessToken,
RefreshToken: refreshToken,
}, nil
}
func (s *server) Refresh(ctx context.Context, req *proto.RefreshReq) (*proto.RefreshRsp, error) {
accessToken, refreshToken, err := s.usersService.Refresh(ctx, req.RefreshToken)
if err != nil {
return &proto.RefreshRsp{
Error: err.Error(),
}, nil
}
return &proto.RefreshRsp{
AccessToken: accessToken,
RefreshToken: refreshToken,
}, nil
}
func (s *server) GetUsers(ctx context.Context, req *proto.GetUsersReq) (*proto.GetUsersRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
users, err := s.usersService.GetUsers(ctx)
if err != nil {
return &proto.GetUsersRsp{
Error: err.Error(),
}, nil
}
resUsers := make([]*proto.User, 0, len(users))
for _, user := range users {
resUsers = append(resUsers, mapUser(user))
}
return &proto.GetUsersRsp{
Users: resUsers,
}, nil
}
func (s *server) GetUserById(ctx context.Context, req *proto.GetUserByIdReq) (*proto.GetUserByIdRsp, error) {
user, err := s.usersService.GetUserByID(ctx, int(req.Id))
if err != nil {
return &proto.GetUserByIdRsp{
Error: err.Error(),
}, nil
}
return &proto.GetUserByIdRsp{
User: mapUser(user),
}, nil
}
func (s *server) GetMe(ctx context.Context, req *proto.GetMeReq) (*proto.GetMeRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
user, err := s.usersService.GetUserByID(ctx, claims.UserID)
if err != nil {
return &proto.GetMeRsp{
Error: err.Error(),
}, nil
}
return &proto.GetMeRsp{
User: mapUser(user),
}, nil
}
func (s *server) AddUserRole(ctx context.Context, req *proto.AddUserRoleReq) (*proto.AddUserRoleRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if err := s.usersService.AddUserRole(ctx, int(req.Id), req.Role); err != nil {
return &proto.AddUserRoleRsp{
Error: err.Error(),
}, nil
}
return &proto.AddUserRoleRsp{}, nil
}
func (s *server) DeleteUserRole(ctx context.Context, req *proto.DeleteUserRoleReq) (*proto.DeleteUserRoleRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Admin) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if err := s.usersService.DeleteUserRole(ctx, int(req.Id), req.Role); err != nil {
return &proto.DeleteUserRoleRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteUserRoleRsp{}, nil
}
func (s *server) GetPermissions(ctx context.Context, req *proto.GetPermissionsReq) (*proto.GetPermissionsRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
permissions := s.uiService.GetPermissions(claims.Roles)
return &proto.GetPermissionsRsp{
Permissions: permissions,
}, nil
}
func (s *server) UploadFile(ctx context.Context, req *proto.UploadFileReq) (*proto.UploadFileRsp, error) {
filename, err := s.fileService.UploadFile(
ctx,
&file_storage.File{
Name: req.Filename,
Data: req.Data,
},
)
if err != nil {
return &proto.UploadFileRsp{
Error: err.Error(),
}, nil
}
return &proto.UploadFileRsp{
Filename: filename,
}, nil
}
func (s *server) DownloadFile(ctx context.Context, req *proto.DownloadFileReq) (*httpbody.HttpBody, error) {
file, err := s.fileService.DownloadFile(ctx, req.Filename)
if err != nil {
return &httpbody.HttpBody{}, nil
}
return &httpbody.HttpBody{
Data: file.Data,
ContentType: file.Mime,
}, nil
}
func (s *server) AddScenario(ctx context.Context, req *proto.AddScenarioReq) (*proto.AddScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
id, err := s.scenarioService.AddScenario(ctx, req.Name, claims.UserID)
if err != nil {
return &proto.AddScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioRsp{
Id: int32(id),
}, nil
}
func (s *server) GetMyScenarios(ctx context.Context, req *proto.GetMyScenariosReq) (*proto.GetMyScenariosRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenarios, err := s.scenarioService.GetScenariosByAuthorID(ctx, claims.UserID)
if err != nil {
return &proto.GetMyScenariosRsp{
Error: err.Error(),
}, nil
}
return &proto.GetMyScenariosRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetScenariosCatalog(ctx context.Context, req *proto.GetScenariosCatalogReq) (*proto.GetScenariosCatalogRsp, error) {
scenarios, err := s.scenarioService.GetScenariosCatalog(ctx)
if err != nil {
return &proto.GetScenariosCatalogRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenariosCatalogRsp{
Scenarios: mapScenarios(scenarios),
}, nil
}
func (s *server) GetFullScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
scenario, err := s.scenarioService.GetFullScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) GetScenario(ctx context.Context, req *proto.GetScenarioReq) (*proto.GetScenarioRsp, error) {
scenario, err := s.scenarioService.GetScenarioByID(ctx, int(req.Id))
if err != nil {
return &proto.GetScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.GetScenarioRsp{
Scenario: mapScenario(scenario),
}, nil
}
func (s *server) UpdateScenario(ctx context.Context, req *proto.UpdateScenarioReq) (*proto.UpdateScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioByID(
ctx,
int(req.Id),
req.Name,
req.Description,
req.Image,
)
if err != nil {
return &proto.UpdateScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioRsp{}, nil
}
func (s *server) PublicScenario(ctx context.Context, req *proto.PublicScenarioReq) (*proto.PublicScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"public",
)
if err != nil {
return &proto.PublicScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.PublicScenarioRsp{}, nil
}
func (s *server) DraftScenario(ctx context.Context, req *proto.DraftScenarioReq) (*proto.DraftScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioStatusByID(
ctx,
int(req.Id),
"draft",
)
if err != nil {
return &proto.DraftScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DraftScenarioRsp{}, nil
}
func (s *server) DeleteScenario(ctx context.Context, req *proto.DeleteScenarioReq) (*proto.DeleteScenarioRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioByID(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteScenarioRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioRsp{}, nil
}
func (s *server) AddScenarioPlace(ctx context.Context, req *proto.AddScenarioPlaceReq) (*proto.AddScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.AddScenarioPlace(
ctx,
int(req.Id),
convertPlace(req.Place),
)
if err != nil {
return &proto.AddScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.AddScenarioPlaceRsp{}, nil
}
func (s *server) UpdateScenarioPlace(ctx context.Context, req *proto.UpdateScenarioPlaceReq) (*proto.UpdateScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.UpdateScenarioPlace(
ctx,
int(req.Id),
req.Code,
convertPlace(req.Place),
)
if err != nil {
return &proto.UpdateScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateScenarioPlaceRsp{}, nil
}
func (s *server) DeleteScenarioPlace(ctx context.Context, req *proto.DeleteScenarioPlaceReq) (*proto.DeleteScenarioPlaceRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Author) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.scenarioService.DeleteScenarioPlace(
ctx,
int(req.Id),
req.Code,
)
if err != nil {
return &proto.DeleteScenarioPlaceRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteScenarioPlaceRsp{}, nil
}
func (s *server) AddGame(ctx context.Context, req *proto.AddGameReq) (*proto.AddGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
id, err := s.gameService.AddGame(
ctx,
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
)
if err != nil {
return &proto.AddGameRsp{
Error: err.Error(),
}, nil
}
return &proto.AddGameRsp{
Id: int32(id),
}, nil
}
func (s *server) DeleteGame(ctx context.Context, req *proto.DeleteGameReq) (*proto.DeleteGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
err := s.gameService.DeleteGame(
ctx,
int(req.Id),
)
if err != nil {
return &proto.DeleteGameRsp{
Error: err.Error(),
}, nil
}
return &proto.DeleteGameRsp{}, nil
}
func (s *server) GetGame(ctx context.Context, req *proto.GetGameReq) (*proto.GetGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
game, err := s.gameService.GetGame(ctx, int(req.Id))
if err != nil {
return &proto.GetGameRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGameRsp{
Game: mapGame(game),
}, nil
}
func (s *server) GetGames(ctx context.Context, req *proto.GetGamesReq) (*proto.GetGamesRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
games, err := s.gameService.GetGames(ctx)
if err != nil {
return &proto.GetGamesRsp{
Error: err.Error(),
}, nil
}
return &proto.GetGamesRsp{
Games: mapGames(games),
}, nil
}
func (s *server) UpdateGame(ctx context.Context, req *proto.UpdateGameReq) (*proto.UpdateGameRsp, error) {
claims := ctx.Value("claims").(*processor_jwt.JWTClaims)
if !roles.HasRole(claims, roles.Organizer) {
return nil, status.Errorf(codes.PermissionDenied, "permission denied")
}
if req.StartAt == nil {
return nil, status.Errorf(codes.InvalidArgument, "startAt must not be nil")
}
err := s.gameService.UpdateGame(
ctx,
int(req.Id),
req.Name,
req.Description,
req.StartAt.AsTime(),
req.ScenarioId,
)
if err != nil {
return &proto.UpdateGameRsp{
Error: err.Error(),
}, nil
}
return &proto.UpdateGameRsp{}, nil
}